We are fast approaching the 20th anniversary of the classic GameCube Metroid Prime On November 18 (same release date pokemon scarlet and violet And the Wii U Anniversary – Nintendo really knows how to plan its dates) and the development team has a few stories to tell.
If you were brave enough to honor Twitter with your presence over the past few days, you may have seen former Retro Studios developer Zoid Kirsch (Tweet embed) Share a number of anecdotes about his time in the game that explain in detail any of them How did the game become stableWhy are there elevators between worlds? Now, Kirsch has encouraged some of his other team members to get involved and this one is from Jack Matthews (Tweet embedBiscuits might be the strangest story we’ve ever read.
Apparently, the original game had a “bad batch” on release where some copies will see beings doing all kinds of crazy things they shouldn’t be doing. Nintendo only had one development kit with this CPU, and the team needed to use it to figure out how to fix the problem (slowing the code down enough, but not too much). Moreover, the group must be truly Cool for the team to see what they were doing.
We’ll let Matthews take it from here.
Yes that’s right. In order to fix a bug in what many believe to be one of the greatest games ever made, the development team had to put their development kit in the fridge to figure out the problem! Ah, the joys of game development.
Of course, this cold fix enabled the team to fix the problem and all players who encountered the problem would get a new disc sent to them – the old-school style patch – but it’s great. cool The story is all the same. Rest Matthews theme It delves into the nitty-gritty of why the bug exists in the first place and we definitely recommend reading it to see how the game has evolved in the past 20 years.
Now, it’s time to thaw the GameCube and play before the anniversary.
What are your memories of Metroid Prime? Target comments and run your ideas!