The opening of the 12-year-old toy line, Plague Inc, is a good game that came before its time.

Sunday, May 26, 2024 at 2:14 PM 16:16 sec IST

Have you ever thought that coincidences always happen in our world? Especially in the world of video games and movies. Often what happens in the video games and movies that we have seen has already happened like the story of the game. Plague General Company Limited Plague company This led to the appearance of this game from 2012 on May 26 on iOS, on Android on October 15 of the same year, and on PC on May 13, 2015, that is, 4 years before the outbreak of Covid-19 in 2019. It is Truly a game that was ahead of its time today, let's look back in time and look at the history of this game. It is fun and how realistic it looks.

Plague Inc. It is a real-time strategy simulation game. Or a strategy game of managing things from what you have to make them grow. Everything will continue continuously, and will not stop depending on the time in the game. It is developed and published by an independent game studio called Ndemic Creations from the United Kingdom. The game is inspired by the 2011 movie Contagion (it's a good movie, go watch it). Players take on the role of creating and developing different germs to destroy populations through deadly epidemics. The game uses an epidemiological model with a complex and realistic set of variables. To simulate the spread and severity of the epidemic we created as if it had already happened, how much destruction and violence would the infection cause? We will see everything through the displayed screen.

Reading up to this point, if we hadn't been in a COVID-19 situation before, we probably wouldn't have been able to imagine how this game would work. But when we actually experienced the action, we immediately understood the game system. Many people even considered this game to be really ahead of its time, as we can develop epidemic germs, adapt them to different environments and allow them to spread through people traveling across countries, by air, through drinking water, and bite to completely destroy humans, like the Neurax worm that infects people. Go crazy. Turning the world's population into zombies with the Necroa virus, and creating the Planet of the Apes with the Ape Flu. Or destroy humanity with the shadow plague we created and named after.

The game looks easy, doesn't it? Because do not forget that a person can make medicine to treat it. Or are there still survivors immune to the virus that will be the fixing point for the game to lose? So we have to take what we have and develop it into a more dangerous virus to fix the game. After the COVID-19 outbreak in January 2020 (by launching globally), Plague Inc. It is the best-selling app in the Chinese market. In addition, there has been an increase in sales and a large number of concurrent players on other platforms. According to the data, Chinese players are trying to find ways to deal with the fear caused by the outbreak through these games. (Personally, I think the more I play, the more depressed I get)

Currently, according to Ndemic Creations, Plague Inc. has been downloaded. More than 160 million times around the world. Anyone who is interested in becoming a world destroyer (in game) with viruses can go play. The game is very complex and uses a lot of language. But if you understand the gameplay, I can tell you that you will definitely love playing the role of a world-destroying demon.

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